You do, however, often get a few of them popping up at once backing up the other robots, so take them out first to make life a little easier for yourself. They’ll go down in one or two hits, and are more annoying than they are an actual threat. They’re basically loudspeakers that can move, but in Automatron you’ll run into weaponised ones that can fire energy weapons. Eyebots in Fallout 4 AutomatronĮyebot is the actual name for the little flying colanders you see every so often, playing the radio or other announcements to nobody in particular.
These have very high damage and armour when compared to their clunkier brethren, and if you take all of their weaponised limbs they’ll sometimes have an inbuilt ‘run at enemy and explode’ subroutine. The one to really watch out for, however, are the Quantum robots. If there isn’t one then you’re alright, but an ‘Integrated Junkbot’ is going to take a few more hits, as will a ‘Servomech Junkbot’. In the case of the robots in Automatron you can tell how much of a challenge they’re likely to be by whether there’s a word in front of their name. Not all robots are created equal, because they’re literally put together from bits of metal and so on. Different robot difficulties in Fallout 4 Automatron They’re also weaker to body shots than they are to head shots. Remember that in general robots are more susceptible to energy damage and don’t take any any damage from radiation. This means that combat is sadly inevitable, so to give you the heads up on what you’ll be facing here’s a guide to the enemies in Automatron, and what to expect from them. The Automatron DLC introduces a whole host of new robotic enemies to the Commonwealth, some that you may’ve seen in previous Fallout games, and some that are unique to this DLC, but they’re all on a misguided quest to kill every human they come across.